![]() ![]() I'm thinking of developing a story mod and I'd like some developer input on it. I've played Fallout 1/2/3/NV, looking forward to 4 (aka H元), and have started to think that the TTW framework may help plug a couple of glaring holes in FO3. Since starting to play 2.4 (my first real TTW version), I've been churning thoughts about plot continuity and Fallout lore.
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